View Full Version : Stranded Megathread
Mechanical Mind
08-01-2009, 11:29 AM
Stranded Suggestions
Example
Suggestion: Make me able to fly.
Reason: I want to fly.
EaSyStReEt
08-03-2009, 12:10 AM
Suggestion: Make me able to fly.
Reason: I want to fly.
n00b1n8R
08-03-2009, 04:53 PM
Suggestion: Ditch this shit
Reason: Get a TF2 server instead, stranded sucks. :boobs:
Midnight
08-04-2009, 11:30 AM
Suggestion: Add the ability to grow/cook drugs.
Reason: Would be awesome.
:emot-2bong:
Spiffy
08-04-2009, 09:15 PM
Suggestion: Add a female player model
Reason: I am lonely
Ok serious now:
Suggestion: Make weapons trusted only, or terrible.
Reason: People are idiots.
NinjaWilko
08-14-2009, 07:08 PM
Suggestion: Certain high S.Levels where your weapons/tools drop to the ground on death.
Reason: Huge annoyance, and time, having to remake weapons and tools after every death.
Suggestion: Make me able to fly.
Reason: I want to fly.
Suggestion: Add the ability to grow/cook drugs.
Reason: Would be awesome.
These two are somewhat related
Suggestion: Refined pickaxes which mine ONLY that stone
Reason: Save alot of time mining for 1 type of stone.
mbainrot
12-02-2009, 03:30 PM
What: Detailed information regarding what levels are required to attain what
Why: To stop noobs like me asking stupid questions to poor developers who get stuck answering them
What: Limited caches
Why: to make newbs like me cry, well actually for a bit of realism
What: Backpacks that can carry FOOD
Why: in RL you would be able to pack your lunch with your water before going to the mining pit, why not in Stranded :)
Also it would discourage "Death Camp" style mining (mining till you drop)
** Mr Puffy aka mbainrot has ran out of ideas **
Peace!
NinjaWilko
12-02-2009, 05:11 PM
Suggestion: Backpacks to increase inventory size.
Reason: Heightened inventory limit for all players.
Suggestion: Resource Cache limits. Eg. Normal Cache: 2500, Large Cache: 6000, Resource Pit: 10,000
Reason: Added realism, harder to spam mining.
Suggestion: Dynamic Market - Exchange prices differ based on amount bought and sold of a particular item.
Reason: More realistic market. Unpredictable, less repetitive.
Umbra
12-04-2009, 08:37 AM
I don;t really know much about Stranded as I have not played it a lot but I like the ideas about the backpack, resource cache and market.
nibbles
01-22-2010, 01:21 PM
Just building on that market suggestion from Wilko.
Suggestion:
Create a Market or Trading Post structure (100 Wood, 100 Iron, 25 Steel, 25 Diamonds)
which offers a pool of different combinations of item trades, showing up to 10, and constantly changes those trade offers every ... minutes.
E.g. - All possible inventory items are listed into the structure, and a randomly generated number from 1-100 is picked.
The Trading Post / Market then follows the formula of "Trade: X Amount of Object A for X Amount of Object B
Reason: Go back to the days of bartering where you'd give your best cow, three turnips and a chicken to spend a night with Lady Vaginton II.
But yeah, it'd add a nice touch to the stranded server.
-------------------------------------------
I suggested this earlier last night on the server to mech/bith.
Suggestion: Fridge/Esky/Cooler Structure -- (100 Plastic, 50 Bottles of Water)
This works the exact same way as the Resource Cache. Only instead of depositing items/ores etc, you can store your cooked food into it, and eat it at a later time
E.g. - Cook some sushi, grav gun it into the Fridge and when you want to eat it, use the fridge like you would a storage cache, select the food and push the Eat button.
Reason: When cooking large quantities of food, you dont have the hassle of seeing food fly everywhere; and there's no fuss about where to store it. Also its organised, convenient and a chef's best friend.
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