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Uno
08-13-2009, 10:36 PM
COMPLETELY OVERHAULLED THIS POST AND I ENCOURAGE PEOPLE TO READ IT AGAIN!!

AFK system: If a player doesn't move for 15 seconds they go into AFK mode where it stops ALL progression of achievements until the player moves again

For this new idea to work i believe all the combos would need to be reset and the MoTD be changed to accomodate the new changes made in the game mode
Bring back the stats page which will contain

Rank: (Beginner, Novice, Advanced, Expert, Legend)
Cash Made: (PK$ earned through game modes)
Cash Earned: (PK$ earned through combos)
Sponsored Cash: (Bonus PK$ earned through sponsoring)
These values are to be total times
Air Time: <amount>
Average Air Speed: <amount>
Wall Jumps: <amount>

Races Won: <amount>
Frags: <amount>
Damage Dealt (In Deathmatch): <amount>
Tags Made: <amount>
Total Hunted time: (hh:mm:ss format if possible)

Revamped Scoretable
<Player name> <Rank> <Game Mode Score> <Ping>
Game Mode Score title to be replaced with
Highest Combo - Free Run
Total Hunted time - Hunted
Frags - Deathmatch
Tags made - Tag
Races won - Race


WALL JUMPING
Doing a successful wall jumping will earn the player Pk$0.35

To discourage players from striving to die, everytime the player dies they lose Pk$0.50 So if by some strange act of fate they manage to die every 1 1/2 jumps, they can lose all their cash, however the player should not be able to go beyond an amount that would take them out of their rank.
Game Mode cash bonuses will not apply until there are 4 players in the game mode. And achievements will not start until there is 4 people in the server.

RACE
Race rewards everyone who participates in the race, Race will be considered an Experts game mode where the best of the best will race here.
Win a race: Pk$10.0
Lose a race: Pk$2.0

TAG
Tag will function as a beginners game mode, where the cash reward is low but will help those in buying a shiney new pair of shoes.
Get Tagged: Pk$0.5
Tag Someone: Pk$5.0

If possible have a 'bounty' system so if a player isn't tagged every 15 seconds their 'bounty' is increased by PK$0.01
This Bounty effect will make the tagger try a bit harder for thsoe more difficult players

HUNTED
Hunted will be for the novice group who will enjoy playing a personalised version of Keepings Off.
Claim hunted: Pk$10
Stay hunted: Pk$0.05 per second

DEATHMATCH
Deathmatch is a fairly quick way to earn lots of cash, pros and beginners should enjoy this game mode
Gun Kill: Pk$1.50
Crowbar Kill: Pk$4.0

Your "prize money" gets multiplied by your kill streak
Double kill: x1.25
Triple Kill: x1.5
Multikill: x2.0
5 Kills: x2.5
6 Kills: x3
7 Kills: x4.5
8 Kills: x6
9 Kills: x8.5
10 Kills: x10.0


Players will be ranked on how much cash they have earned through game modes and wall jumping.
Should a beginner player had saved up enough money to buy Legend gear, they will be ranked as Legend.
Beginner Rank|Earned Pk$20,000
Novice Rank|||Earned Pk$100,000
Advanced Rank|Earned Pk$500,000
Expert Rank|||Earned Pk$2,500,000
Legend Rank|||Earned Pk$10,000,000

Beating somebody in a game mode who is a higher rank then you will act as a multiplier
But beating somebody who is of lower rank or ranks then you will mean you earn less money
Beginner difficulty multiplier
Beginner: x1.0
Novice: x2.0
Expert: x3.0
Master: x4.0
Legend: x5.0

Legend difficulty multiplier
Legend: x1.50
Master: x1.00
Expert: x0.75
Novice: x0.50
Beginner: x0.15

Purchasables
Miscellaneous
Trick Sponsoring: Pk$10,000 Earn +25% more cash from Combos
Event Sponsoring: Pk$10,000 Earn +25% more cash from Game Modes

Equipment
Bandages: Recover an addition 1 health every 10 seconds.
Safety Gear: Pk$500,000 50% chance to survive a roll you would have died from
Grapplehook: Pk$2,500,000 Everyones ultimate airbourne goal, the grapplehook
Air Trek: Pk$5,000,000 Move at 70 speed but be incapable of ledge grabbing, Free Run only
- Air Treks will be disabled during game modes and users will have the blurred trail when they are equipped


Weapons - For people who wish to excell at Deathmatch
Grenades: Pk$1,500 // 200 Grenades
HL2 Shotgun: Pk$3,000 Comes with 600 Shells
Crossbow: Pk$5,00 Comes with 500 Bolts
Stunstick: Pk$15,000
RPG: Pk$30,000 Comes with 3 Rockets
Mob Sniper: Pk$45,000 Fires 0.5 seconds faster then Parkour Sniper and has reload animations.

Clothing
When clothes are bought, they cannot be sold. Higher level gear will override any properties of the noobier gear.

Beginner Clothing
Shoes: $20,000 +3 Speed, 10% Faster accelleration
Clothes: $20,000 +5 Health
Armor: $20,000 +5 Armor
Gloves: $20,000 +Ledge Grab

Novice Clothing
Shoes: $100,000 +6 Speed, 25% Faster accelleration
Clothes: $100,000 +20 Health
Armor: $100,000 +20 Armor
Gloves: $100,000 +10% Leap Distance, +Ledge Grab

Advanced Clothing
Shoes: $500,000 +9 Speed, 50% Faster accelleration, +Sprint
Clothes: $500,000 +50 Health
Armor: $500,000 +50 Armor
Gloves: $500,000 +20% Leap Distance, +Ledgegrab

Expert Clothing
Shoes: $2,500,000 +12 Speed, 65% Faster accelleration, +Sprint
Clothes: $2,500,000 +75 Health
Armor: $2,500,000 +75 Armor
Gloves: $2,500,000 +35% Leap Distance, +Ledgegrab

Legend Clothing
Shoes: $12,000,000 +20 Speed, 80% Faster accelleration, +Sprint
Clothes: $12,000,000 +100 Health
Armor: $12,000,000 +100 Armor
Gloves: $12,000,000 +75% Leap Distance, +Ledgegrab

Sprint will allow the player to move +5 speed faster

So if a beginner manages to kill a legend ranked in Deathmatch they will earn $0.50 instead of $0.10
I'm aware it might take alot of coding and development time given that mech is working on his Game Mode

n00b1n8R
08-14-2009, 03:35 PM
LETS MAKE IT AN RP TO ADD REPLAY VALUE

No but seriously, I'm actually inclined to agree. People need something to aim for to add replay value. I'd actually be interested to see what would happen if you put the Spawn menu and physgun in (limit the props they can have but let them play around with stuff) and perhaps gave normal parkour guns (just the pistol, smg and shotgun) and then had special "cool" (read: nifty/pretty) guns for deathmatch.

Kills out of deathmatch do nothing but increase your damage multiplier (1 un-revenge kill adds 10% more damage, 1 revenge kill reduces damage down 10% with a min of 100% damage, also less damage from people you still need to revenge (increasing with sucessive kills but never reaching <20%) and colour people you need to kill).

I'd still love to see that "turbo" gamemode I suggested waaaaay back when (faster-grapple hook and homing rapid fire missiles :D)

Also, have the grapplehook as a buyable object but only once you've bought everything else (and have it upgrade so you can't just save and get the max-level shoes first buy).

Uno
08-15-2009, 11:19 AM
Yeah but make the grapplehook cost like $20,000,000 - $50,000,000
I reckon like a beserker mode for DM would be cool, after a kill your damage is increased by 2 for 30 seconds, and that effect repeats until your undoubtingly run out of killingspree