View Full Version : Zombie rp suggestions
stinkfire
09-25-2009, 12:16 PM
I need to get everything set out before i start making it.
But yeah
STATS
Strength
Intelligence
Stamina
Finesse
JOBS
Police officer
+10 Finess
Athlete
+5 Stamina
+5 Strength
Student
+5 Intelligence
+10% level gain
Scientist
+ 15 Intelligence
-2 strength
-2 Stamina
-1 finesse
Resources
Metal
Wood
Meat
Concrete
Sand
Water_Bottles
Rope
Seeds
Fruit
Vegetables
Cooked_Meat
Zombie_Brains
Antidote
Stats
Infection
Disease
Health
Hunger
Thirst
Sleep
Toilet
GAME CONCEPTS
Army waves
Zombies attack creatures
NinjaWilko
09-25-2009, 02:50 PM
Ooooh, Zombie RP would be awesome. Although the classes seem awefully like the ones from Dead Frontier. ;D
Mechanical Mind
09-25-2009, 06:15 PM
You've been caught out Bithmar :)
Kannon
09-25-2009, 11:08 PM
i Dont like the Resources for props anymore There should be a 10 prop limit and all props are distructable also maybe no pys gun?. I Like the food and water aspect.
And there should be random Supply drops around the map. also i think water should be optained from either supply drops or randomly placed Wells
Alucard
09-26-2009, 01:05 AM
Private Military (Trusted / AWOL only)
+2 Stamina
+2 Intelligence
+2 Finesse
+2 Strength
+ Begin with Pistol.
_____________
Have all characters start with
2x Water (Enough for two full drinks).
2x seeds
1x Antidote
1x Hunting Knife
______________
Zombie spawns are determined by no# of players
Resource Drops are determined by no# of players
ie 2x(1)^x
2x(Wave x Difficulty set)^x
X= No of players.
NOT THIS!!!!! SOMETHING SIMILAR!!!!
______________
5-10 Minute Grace period upon start of new map to find a base and collect resource/ Build.
______________
The Ability to create their own survival groups (Tribe).
______________
A simple workshop mod where you collect blueprints for weapons which will then unlock the ability to create it with necessary resource. ( Better weapons for Private military and Engineers).
______________
A vote system to DISABLE friendly fire (Minge Protection).
______________
Land mines for private military!!!!
______________
An easy trade system
E.g.
Alucard would like to trade
His 50 wood for your 40 Scrap Metal
Accept | Decline | Counter Offer
stinkfire
09-26-2009, 01:25 PM
i Dont like the Resources for props anymore There should be a 10 prop limit and all props are distructable also maybe no pys gun?. I Like the food and water aspect.
And there should be random Supply drops around the map. also i think water should be optained from either supply drops or randomly placed Wells
Did i mention that this will not be sandbox based. Therefore u won't be able to access the Q menu.. Also that is a stupid idea (no offence) but 10 prop limit might be 15 but not costing resources? That means that players would just spawn props without considering that this is survival. Minges will be able to prop push easily.
I might just make water in supply drops. You won't need it as often as stranded but i want it to be sort of not to common. Because it would be uncommon in a real zombie survival situation.
NinjaWilko
09-26-2009, 04:11 PM
I like the idea of props costing resources, but maybe there should be a tool you need to get before you can make each one. You also need to collect these tools from random supply drops. So...
Wooden Props - Wood Axe - Wood Axe obtained
Kannon
09-27-2009, 01:02 PM
You could always do something like when you spawn a prop its nocollided to everything. then once placed it cant be moved again. or when being held with the pys gun the prop no collides everything.
Once again my opinion means shit all
NinjaWilko
09-27-2009, 04:57 PM
Thats actually a really good idea. I think that would stop people from prop surfing away from the hordes. And that frozen props fall to the ground once they have been released by the Physics Gun to stop people form making floating fortresses that zombies can't reach, or nets to catch supply drops and keep them away from other players.
Kannon
09-27-2009, 06:07 PM
So we are talking about realism now?
Ok well if i gave you a Pickaxe and a rock can you make Structures in real life?
If you want realism then remove the grav gun and the pys gun and make no Props Spawnable. let people fight it out with what they have provided.
Seriously. id be surprised if a Stranded Zombie Rp would last long. because
1. its Time Consuming to Collect Resources then build the props and it will take longer then the 5 min no zombie period to do all that.
2. the more serious our servers have gotten in the past the Less players we have gotten.
and 3 No one wants to play 3 gamemodes Combined. you can have a Zombie Survival Rp yeah. But not a Zombie Survival Stranded. you can even have a Stranded Rp. but Stranded and Zomibe just doesnt mix,
But hey im not coding it. and im not going to be owning the server so who cares. Go nuts. Create a Shotty Gamemode. have it populated for 3 days lose players then have a wasted server.
Alucard
09-28-2009, 10:50 AM
Have buildable cars, airbots ect.
As well as airbot seats to carry more passengers.
NinjaWilko
09-28-2009, 05:51 PM
That's not what I meant Kannon. I just suggested that to make it less minge-able. Nobody likes a game mode in which people just mess about killing you.
It wouldn't be the RP like DarkRP anyway. I mean, people aren't going to set up shops for people to come and buy things, that's one way to get yourself horde raped. If people can get level up skills to survive better, then I say test it out. There's plenty of people who want to see a zombie game in which you actually feel helpless on your own, unlike in all the other ones that are here at the moment like Left4Dead, in which you can just plow through thousands of zombies before you even worry about ammo.
Dead Frontier works well, it just involves tons of grinding and not enough zombies. If you ramp up the zombies, difficulty and other aspects you get a really serious game mode where people play properly and don't just screw around.
And yes I can make a structure from a rock and a pickaxe, it'd need to be a huge rock and it wouldn't be very good but I could make one.
Spiffy
10-01-2009, 04:03 PM
I guess I will reply to this, I've been away for a while but here's what I have to say:
Questions
Will it be serious?
If so, how serious (TnB-)
Will it have a storyline?
Where will it be based?
When will it be based?
Will zombie be a class, or is that left to NPC's?
Custom maps/models?
Server player limit?
Ideas/suggestions
Instead of a grav/physgun, use the e key on certain props (like when you don't have the grav gun in hl2) to pick them up, you will be able to throw props, even though they will do little damage.
Make zombie master/zombie lord a AWOL/Trusted only position, this being an invulnerable/vulnerable zombie player who can spawn zombies and ETC.
Have no prop limit, but a number of resources needed for each prop.
Resources spawned randomly, or at will by Admin or zombie lord/master (previously mentioned).
Spawnable, pre-made shanty houses/shelters that are destroyable, just better for on-the-fly situations (better for bigger maps).
If not custom maps/models, then for maps:
-Zombie survival maps
-Redead maps
-gm_atomic
-rp_csdesert
-ETC
Models:
-Kermite's weaps
-Counter-Strike: Source
That's all I've got so far, don't just pick out one thing, and have a one sentence reply, E.G.
"No, I don't like csdesert"
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